5%

Blender

JAVA

CSS

Unity 3D

Illustrator

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Hi guys this is my first ever post on this blog of mine and I have shared with you a very basic blender project. It even has my site’s logo on it as a transparent glass print which is the only difficult thing in this project because it requires quite an experience with texture nodes and UV unwrapping.

      Key Points:
  • ·         The background as you can see has kind of, frosty, rough and reflective tiles. I used the displacement attribute for this purpose by connecting it to a shader.
  • ·         While the ground looks like real wood floor which also utilizes the same displacement attribute.
  • ·         I have also used three emission planes for lighting purposes.
  • ·         Rendering has been done at 500 samples.
  • ·         Resolution is 1920X1080.
  • ·         While the cup has a complex node chart and uses image texture alongwith glass shaders.

If you have any queries, please feel free to ask me in the comment section below. I will try to answer each and every single one.


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