Hi guys this is my first ever post on this blog of mine and
I have shared with you a very basic blender project. It even has my site’s logo
on it as a transparent glass print which is the only difficult thing in this
project because it requires quite an experience with texture nodes and UV unwrapping.
Key Points:
- · The background as you can see has kind of, frosty, rough and reflective tiles. I used the displacement attribute for this purpose by connecting it to a shader.
- · While the ground looks like real wood floor which also utilizes the same displacement attribute.
- · I have also used three emission planes for lighting purposes.
- · Rendering has been done at 500 samples.
- · Resolution is 1920X1080.
- · While the cup has a complex node chart and uses image texture alongwith glass shaders.
If you have any queries, please feel free to ask me in the
comment section below. I will try to answer each and every single one.

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